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Showing posts from March, 2021

UFO JOE: Walker Mechanism CAD

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  Isometric view of the walker The first step in the creation of UFO JOE is complete, the CAD for the walking mechanism.  This aspect of the robot is the most mechanically complex design I've ever made, though each bit of complexity is vital in helping UFO JOE take its first steps.  It came with a variety of design challenges that I hopefully was able to overcome in order to create the lightest walking platform that could perform at the beetleweight level.     Walking robot by Raptor Robotics The first piece of inspiration I got for UFO JOE was a video uploaded by Raptor Robotics which showed off the simplest walking mechanism that I had seen before.  In order for UFO JOE to be able to reach its intended weight while still being rigid enough to survive its own kinetic energy transfers I needed to find a walking mechanism that was relatively simple.  This basic mechanism was what I needed, though it did need to be modified for use in UFO JOE.     Top view of the walker w/o chassis c

UFO JOE: How much kinetic energy can be generated?

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Background: Ever since my first modified  Fingertech wedge kit had it's poorly designed wedge ripped off in a very one sided finals match I've wanted to design a robot that generated as much kinetic energy as feasibly possible.  Inspired by the idea that I could design something like Deep Six on my first attempt I put together Vertical Spinner Prototype, a robot that tore itself to shreds the second it made contact with metal. Vertical Spinner Prototype Moving on to a more stable build, Pulsar was designed to be a much more compact and controllable version of VSP.  Focusing more on a Witch Doctor-esque structure, Pulsar was a lot more mechanically stable, and was able to deliver hits that I hoped VSP would be able to manage.  This has made it my main robot, and it's been relatively successful at events. Pulsar v. Werewolf  Most recently, I've tried my hand at a horizontal spinner, hoping that I could avoid the annoying forces that often leave me slamming Pulsar into w